| Camera {Microsoft.VisualBasic.Imaging.Drawing3D} |
.NET clr documentation |
Camera
Description
Declare
# namespace Microsoft.VisualBasic.Imaging.Drawing3D
export class Camera {
# Ambient term in [0,1] used by the lighting model.
AmbientStrength: double;
# pitch
AngleX: double;
# yaw
AngleY: double;
# roll
AngleZ: double;
# FOV
FieldOfView: double;
# Light color, default using Color.White.
LightColor: Color;
# Light direction (unit vector pointing toward the light source).
LightDirection: Point3D;
# Using for the project result
Offset: PointF;
position: Point3D;
Screen: Size;
# the view distance from the user view to target object
ViewDistance: double;
}
.NET clr type reference tree
- use by property member
LightColor: Color
- use by property member
LightDirection: Point3D
- use by property member
Offset: PointF
- use by property member
position: Point3D
- use by property member
Screen: Size
[Package
{$package} version {$version}
Index]