Camera {Microsoft.VisualBasic.Imaging.Drawing3D} .NET clr documentation

Camera

Description

Declare

            
# namespace Microsoft.VisualBasic.Imaging.Drawing3D
export class Camera {
   # Ambient term in [0,1] used by the lighting model.
   AmbientStrength: double;
   # pitch
   AngleX: double;
   # yaw
   AngleY: double;
   # roll
   AngleZ: double;
   # FOV
   FieldOfView: double;
   # Light color, default using Color.White.
   LightColor: Color;
   # Light direction (unit vector pointing toward the light source).
   LightDirection: Point3D;
   # Using for the project result
   Offset: PointF;
   position: Point3D;
   Screen: Size;
   # the view distance from the user view to target object
   ViewDistance: double;
}

        

.NET clr type reference tree

  1. use by property member LightColor: Color
  2. use by property member LightDirection: Point3D
  3. use by property member Offset: PointF
  4. use by property member position: Point3D
  5. use by property member Screen: Size

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